The Wild announces speech-to-text annotation tool for VR design reviews

Now The Wild offers a text-to-speech feedback tool for VR design reviews when you and your teammates or stakeholders are misaligned across time zones or busy schedules.

This month, The Wild, a new VR solution we talked about here and relatively new to the AEC market, announced a new update that brings text-to-speech to comment on design revisions in immersive experiences.

The wild

The Wild allows teams to experience the design together, in real time, from anywhere in the world. Now, when times and time zones don’t align, users of The Wild—architects and other design professionals using Revit and SketchUp—can collaborate asynchronously with their teams and stakeholders across the board. using new voice annotations in spatial functions.

“VR is great for a lot of things, but typing isn’t one of them. It’s cumbersome, frustrating and inefficient,” according to Melissa Chan, Director of The Wild Design. “We want The Wild to be a place where people can communicate easily and naturally. That’s why our Commentary tool uses text-to-speech to record and transcribe your comments.”

01 – The Wild introduced voice annotation feedback tools in its immersive virtual reality solution.

With the Comment tool, a user can leave annotations throughout the space for others to see. The profile name and picture are attached to the comment, so teammates know who it’s from. By pressing the VR control trigger and speaking into it, the commentary is transcribed and becomes an object that can be moved, placed and scaled in space. These annotations will also be visible from the desktop viewer, which means that a VR headset is not required to view them.

AFTER: ‘The Wild’ is a compelling new AR-VR software solution for Mac and Windows

“As you experiment with your model in The Wild, the Commentary tool will help you and your architecture or design team communicate with each other,” adds Chan. “You can get your questions answered and provide helpful feedback and annotations to your team. Leaving spatial feedback in context helps your team align on decisions and collaborate more effectively within your space.”

For more on The Wild, read our other article here or visit them online.

Architosh analysis and commentary

Asynchronous communication is basically how social media works in today’s modern web. We post information shares to our people base and they catch up with us when they have connected. This misalignment issue is what another VR software maintainer noted about their solution’s ability to provide asynchronous communication. (see: Architosh: “Early Access: Real-Time or Your-Time: How Visual Vocal Can Change the AR/VR Landscape in AEC”, April 8, 2019)

It’s nice to see this new asynchronous text-to-speech added to The Wild’s already inventive and engaging UX-UI combination. We at Architosh are starting to see that VR/AR platforms are potential acquisition targets for large online meeting communication platform vendors (eg: Citrix’s GoTo Meeting, et al) because basically , this technology offers a superior way to meet on projects with the actors of your project. Another possibility is that solution providers like The Wild are M&A targets for larger BIM providers, as you could integrate this functionality into a BIM solution and it could align with the BIM Collaborative Format (BCF) . Consider entering a BIM model via a tool like Solibri, for example, but wearing a VR headset and encountering not only these different types of annotations (including voice) but BCF links.

Either way, you can see The Wild here in action with the new speech-to-text annotation features.